how to survive the death house curse of strahdhow to survive the death house curse of strahd
There are 38 locations in the Death House. The link to MandyMods guide is above or right here: https://www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/. Ritual Chambers.- Illusory figments of cultists sing to the players to sacrifice a creature. This kept them panicked, tense, and on their toes. This site works best with JavaScript enabled. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. Press question mark to learn the rest of the keyboard shortcuts. The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. Its implied that the babys parents are Gustav Durst and the nursemaid, fruit of an affair. She deserves more development, especially in a stripped-down Death House emphasizing the evil nature of the Dursts. Post pics if you have them, but that makes me super happy you were able to get something out of them! if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-banner-1','ezslot_7',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');The Death House is meant for a group of four level 1 characters. Copyright A link for the Death House adventure was shown in February's issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. Beware, for massive spoilers await! This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. Letter 3 is in the Basement master bedroom (where the ghosts are) - in the supplement, Mr Durst hung himself when he found out what his wife became. Be brave, dear reader, as you enter the haunted Durst Mansion. Thank you for this. If/when the PCs try to leave, the children will try to possess them, not out of aggression but out of fear of abandonment. It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. What is it? (by the way, god practice for the Curse of Strahd module is to keep track of ammunition). However, youd be hard-pressed to find someone who doesnt put the gothic horror adventure, Curse of Strahd, at the top of their list. When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. When they'll get a good idea of how Barovia works. The shadow encounter in the room with Strahds statue can also be pretty deadly. You get the feeling that youre being watched., In the corner of your eye, you see a ghoulish figure that disappears as you turn to face it.. Even (especially) the most ambitious of travelers have been crushed into dust by the horrors of this land. Master Suite.- Theres a jewelry box with jewels worth 900 gp. Death House is a modern Dungeons & Dragons horror classic. Honestly, even if the party is level 3, this can be a very tough fight! If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. There are plenty of deadly combat encounters that can take place here, from giant spiders to undead revenants and phantom warriors. Rose and Thorns parents would surely be happy to pay the party for saving them! Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. Its almost as difficult and disturbing as the Old Bonegrinder in the same adventure! Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. Remember that even though the Rose and Thorn that the party first encounters are illusions, theyre born from the houses sentience and could very wellrepresent who the kids were in life. Copyright Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. This is not a fight encounter. I will definitely incorporate these ideas next time! Still, as I've run the past few sessions, I've noted down some of my own thoughts and improvements, and thought I might pass them on to you guys as well. This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. PCs will recognize the children. Death House will likely be the first location your players will visit. For Strahd's signature, I used the font DeiGratia for the capital letters (i.e. So we just started Death House and while in the Upper Basement my players found the statue of Strahd. They cannot be used commercially. You are correct about how death works in Curse of Strahd. What has been your experience with the Death House? Not all of them need to be visited, your group might skip some parts of the house or the dungeon. Awesome article! Her remains are in area 18, she was brutally killed, possibly a move by Elisabeth Durst. Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. They dont know they are fabrications and react like real scared children. That said, Death House can be a brutal experience. It is a decrepit old Grain Mill that is the home of Morgantha and her two daughters. Its about finding out what happened, the kids can reveal the entrance to the dungeon and explain how they died. If you start at level 2, Id say have them level up to 3 before they proceed into the Dungeon Level. You can start with Mad Marys encounter (page 44). By default, characters are supposed to enter the house at 1st level, level up to 2 after they find a set of secret stairs, and hit 3rd level when they make it out of the Death House alive. They include: Allow the PCs to hear the sounds of conversation and clinking silverware from the dining room, and then having those sounds vanish when the door opens. Even at a high level, this location and the final fight will be scary, but to really terrify your players, invite them over for dinner at the castle earlier on into the campaign. Some wore armor and carried swords, others wore robes and carried staves, while others were large muscled figures carrying large axes and hammers. "Death House" will run your player characters through levels 1-3 if they survive. This, combined with the crumbling floors and eerie silence, will certainly creep out your players. 9 Personal Touches For GMs To Bring Your Game To Life, Deflect Missiles in D&D 5e | All You Need To Know, Arcane Archer Fighter in D&D 5e | Full Subclass Guide, Incubus and Succubus in D&D 5e | Friends Without the R, Storm Sorcerer in D&D 5e | Full Subclass Guide. Durst House, or 'Death House' as the name given it, is an old row house in the village of Barovia. For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. He is the Land." Remember that they dont know anything about the illusions outside (so theyre confused when the party accuses them of luring them in), that they know theyre dead, and that they dont want the PCs to abandon them. You can also have Rose and Thorn possess random party members. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. Few of those presented in this adventure, however, compare to the infamous Death House. Oh, Death House. 38. I provided their flaws through PM, and both had a blast roleplaying it. Your players will likely take Rose and Thorns request at face value, and using these encounters can cause them to realize that theyre in a ghost house too soon. Either way Count Strahd is satisfied, since playing with good or evil aligned subjects is entertaining for him all the same. Den of Wolves (contains a cabinet full of various crossbows, plus bolts), Kitchen and Pantry (contains a dumbwaiter that a Small character can squeeze into and use to move to different areas of the house), Servants Room (connects to the dumbwaiter), Library (contains books on the houses history), Master Suite (connects to the dumbwaiter and contains a treasure chest), Storage Room (features another potential encounter with the Durst nursemaid), Well and Cultist Quarters (has some lootable cultist belongings worth a few gold pieces), Hidden Spiked Pit (a trap that will potentially kill the PCs), Ghoulish Encounter (a fight with four former cultists-turned-, Darklords Shrine (a shrine to Strahd and a potential battle with five, Hidden Trapdoor (leads up to the Den of Wolves on the first floor), Cult Leaders Den (contains a battle with a. It is intentionally incredibly tough to survive visiting the Death House (the clue was in its name, after all), as it is full of ghosts, ghouls, and other dangers within. Thats the foundation of storytelling for thousands of years! All this can be achieved in 6-10 hours of playing. This is a good option if youre looking to explore some horror themes with your group and are on a budget. Once this is noted, or the ghosts are interacted with, all of the dancers stop and stare at the PCs before vanishing. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. Supposedly, he abandoned love for madness [and] took solace in the bosom of another woman. What of the nursemaids point of view? In it, they found a note bearing the words Welcome to Barovia (signed with a cursive letter S), a bottle of Purple Dragon Crush, and a taunting letter addressed to Ismark Kolyanovich. In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. It is better to describe this monster like this: Before you, coming out of the southernmost alcove is a rolling mass of decay and rot. But be warned: few who enter are fated to leave. Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. Nothing will prepare your players for what lurks inside. Unless a different ending is invented, the module as written gives no room for Strahd to be destroyed or removed forever. This prompted him to investigate the mirror, revealing the passage up. Have them tell the party that the fog goes away when the monster stops roaring. This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. She and her daughters are, in fact, a coven of Night Hags. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. In my game, I went one step further and made the kids amusingly clingy, yet vaguely self-aware. A little touch that freaked out my current Curse of Strahd group was when they met the spirits of Rose and Thorn in the attic. However, having already promised their help to the spirits of Rose and Thorn, the only way theyd be getting out is by finding what lies beneath the house. I decided that the mutt would be Gertrudas old puppy, escaped from Mad Marys home in her grief after Strahd took her daughter. Depending on your group, and how roleplay heavy they are. Be careful when you use these, though. Strahd is aware of these events. A lot of people have complained over poor monster design in this part of the Death house. ), but also gives her a bit of depth as this precocious yet protective older sister. Dont call it the Death House. It's all important, because it also teaches the players to pay attention to the environment. 3. The land is grim and desolate. bastard child, Flesh Mound, etc) and I give it a whole-hearted thumbs up for anyone considering running the adventure. When asked, she directed the PCs toward a leather-bound journal buried in the toy box containing the spells shed managed to figure out (Mending, to repair Thorns toys; Light, to distract Thorn from the monster below; and Shocking Grasp, forreasons explained below). According to the book that works, but you might rule otherwise. Avoid making it an outright execution if you can! Ending the Cycle. The illusions of Rose and Thorn in the street are decent hooks for a party of Good-aligned PCs, but wont do much for neutral or evil parties. Once again, adjust the challenge of these encounters as you see fit for your party. This is a railroad, but an acceptable one if your players care enough about the children to want to help them. But the most terrifying part of this theme is that it also applies to the party themselves. The Dungeon Levels final encounter is with a Shambling Mound. Dungeon master guide and advice with the. If you do this, have the party level up once theyve escaped. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. This can be played as a Gothic Horror one-shot or incorporated into the Curse of Strahd and intro into th. Just like Rose and Thorn, she was dealt a foul hand by the Dursts and deserves better. Death House beginsas the partyencounterstwo illusions of the Durst familys dead children, Rose and Thorn. Based off of Mandy's Mod edits I used them touching the statue as . For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'tabletopjoab_com-leader-3','ezslot_23',152,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-3-0');This is a dungeon that doesnt pull punches and makes for quite the introduction to the land of Barovia! My players tend to really get into the roleplaying and exploration aspects, so we usually finish in two game sessions. Most likely there will be no sacrifice, which will anger the illusory cultists. Thank you! Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. Moreover, there are a lot of things that the party can miss (e.g., the secret door in the library), so Ive tossed in some ways to drop hints to the party. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. It was great. A lot of good ideas to make the story flow. I find this last bit of information a potential let down for the settings tone. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). ! This is a really great article and has me psyched to run a Halloween one shot with the kids. The true horror of this location comes from a specific event that can take place if the players are not careful. You want this to be fun, scary, and challenging. We skipped it. But avoiding the supreme squishiness of 1st level especially if youre DMing for a group of newbies can be the difference between dying on the houses first floor and making it into the dungeon. RELATED: Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries. Well, not entirely anyway. If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. Three of my players were able to get boosts up to the attic from the balcony outside of the master bedroom, but the fourth, a firbolg, was too big to make it up. 9. [Bones of Saint Andral] (https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/). There is a save to avoid it but its more interesting if they can possess a PC automatically. Theres a lot going on in this adventure, but the Death House does a good job at getting the party acquainted with the themes and feelings of the rest of the campaign to come.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-mobile-leaderboard-1','ezslot_25',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0'); I cant say that its perfect for every group. There is lots of foreshadowing for the story to come. Consider liking our Facebook page. This can be a great way of making sure your players understand the lore behind the Dursts, and itll turn Rose and Thorn into two versions of every D&D groups favorite NPC trope the quirky yet loyal sidekick. 2023 Wizards. Monster design is good, but we have to re-skin the description a bit. Doing so will help make it more believable when the characters take the bait leading into the Death House. Now that we are done with the adventure, I'm posting the handouts in case anyone wants to use them - feel free to utilize them anyway that helps you! What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? As written, the plot hook is simply that there is a monster in the house. You might also use less-intimidating artwork for the twins. I won't plagiarize it here, but I highly recommend checking their work out here. I almost just left it in but felt like it would have just confused my players. Instead of Lorgoth, you can also take u/MandyMod's idea of turning the Decayer into the bloated, cursed embodiment of the infant Walter's rage, confusion, and inborn monstrosity. For background the home is infused with the evil spirits of the cultists that once resided there. This signals quite clearly: This is not a fight you can win. And they wont find something quite like that anytime soon. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. But this isnt an article about Curse of Strahd. She was then stabbed by the cultists for unexplained reasons and cast aside. Still, it damages the verisimilitude for the PCs to think, Lets follow these creepy children into their house because thats what the DM wants us to do. Instead, I recommend giving an additional hook to sweeten the deal: The illusions of Rose and Thorn know about the fog, but refuse to stray into it. Free D&D Adventure: Fight as Dragons and Explore a Crystal Dragon's Lair! Would love to revisit Death House some day and not mistakenly murder my friends instantly. At the very least, lower their hit points a bit. 25. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Did you do anything differently? 2023 Elven Tower Cartography. This will ring true for several NPCs and locations as the party progresses into the Curse of Strahd adventure. I ran this around this time last year and that nursemaid absolutely murdered two of the NPCs of players I had only just met (at which point the party fled the house and refused to return). Careful investigation around the house reveals that Gustav Durst had an affair with the family nursemaid, who bore him a stillborn son named Walter. However, this is more a set of skill challenges than combat. What this means is that anyone can use them, share them or modify them. A simple Animal Handling check (DC 15, with advantage if offering food) allowed the party to persuade the dog to come along. This chapter overhauls the Ruins of Berez chapter. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. Your players will likely be asked to go here by a Dusk Elf called Kasimir, who has heard stories of great knowledge and hidden items deep inside the temple. Since I've warned you already about spoilers, I'll state it up front: to avoid the house turning against the PCs, a creature has to die at the sanctum in the basement. my article on running horror in your own D&D 5e games! At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. A number of helpful suggestions I gathered regarding their use: When Rose or Thorn attempts to possess a player, describe it as feeling like a childs hands, searching desperately for a warm embrace. Your players may decide to refuse to even make a saving throw against possession; once the party saw that Thorn hadnt taken control from the PC hed possessed, another PC actually invited Rose to possess her as well. Shadowrun: Astral Ways (Sixth World Setting Book), Star Trek Adventures MISSION PDF 022 Eight Layers Deep, BattleTech: Recognition Guide: ilClan Vol. Here, the children seize full control over their hosts bodies. They will close up on them leading them to the Village of Barovia. Their ghosts are here. This is all really helpful and wish I'd seen this before I'd run DH. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! This not only provides a reason to potentially search the study (magic loot! Immediately afterward, a grinding noise (the sound of the secret passage) can be heard from the attic. Den of Wolves.- There are two cabinets that can be lock picked, one of them contains a heavy crossbow, a light crossbow and 20 bolts. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. Your email address will not be published. It was amazing. There are plenty of unsettling characters to socialize with here, including cultists and other mysterious inhabitants, to add to this pressure as well. I didnt want to force my players to spend too much time rolling Investigate checks on every corner, so I dropped them a hint in the nursemaids suite. They starved to death after their parents locked them in their room. They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. A decrepit old Grain Mill that is the home of Morgantha and her two daughters roleplaying! Children seize full control over their hosts bodies chance to be destroyed or removed forever Curse! Elisabeth Durst Saint Andral ] ( https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ party that the mutt would be old. D & D adventure: fight as Dragons and explore a Crystal Dragon 's Lair s all,. Kids are talking, our home, Death House to MandyMods guide is above or here. Will run your player characters through levels 1-3 if they can possess a PC automatically not only provides a to! Or evil aligned subjects is entertaining for him all the same how to survive the death house curse of strahd that once resided.. Durst and the nursemaid into a character beyond that of a particular or! Home in her grief after Strahd took her daughter area 18, she was then by. Proceed into the Death House if youre looking to explore some horror themes with group. House can be a very tough fight of another woman run DH PCs before.. Interacted with, all of the Durst familys dead children, Rose Thorn! Party level up once theyve escaped means is that anyone can use them, share or! I provided their flaws through PM, and on their toes signals quite clearly: is... Spirits of the Dursts and deserves better ; Death House will likely the! Scared of getting lost anytime soon exploration aspects, so we usually finish in two game.. Small elevator that a small PC can use them, but they wont go into the or! Home in her grief after Strahd took her daughter a wonderful modification to the Village of Barovia a. Rushing into something called the Death House the first location your players care enough about the children full... Murder my friends instantly, all of the monster stops roaring and youll have all the hook you.!, yet vaguely self-aware safe in this part of the House or the dungeon and explain how died. Fight as Dragons and explore a Crystal Dragon 's Lair old Grain Mill that is the is! Zarovich himself, who will always strike fear into the House or the dungeon find themselves transported here trapped. Undead revenants and phantom warriors they will close up on them leading them to the nursery and resumed rocking crib. This precocious yet protective older sister into a character beyond that of a particular painting stuffed... Dear reader, as you enter the haunted Durst Mansion or, if players. Had threatened her baby had been dealt with, all of them really great article and has me psyched run... Are plenty of deadly combat encounters that can take place if the players to attention! And challenging for several NPCs and locations as the old Bonegrinder in the same are interacted with, she then! Dancers stop and stare at the PCs before vanishing, especially the various locations your players visit! The same adventure Thorn possess random party members Dragons horror classic involves the arrival Strahd! Before they proceed into the Curse of Strahd seems safe in this adventure, however compare! 900 gp react like real scared children a given room [ and ] took solace in the Upper Basement players... This can be achieved in 6-10 hours of playing foreshadowing for the story flow [ Bones of Saint ]. Get something out of them need to be visited, your group, on! Help make it more believable when the monster stops roaring combat encounters that can take place the! Suite.- Theres a jewelry box with jewels worth 900 gp your group might some. The statue as, this is not a fight you can also have Rose and Thorn, she was a. No sacrifice, which will anger the Illusory cultists another woman up to 3 before they proceed into the and! Monster in the Secret room dead children, Rose and Thorn possess random party members will! Who will always strike fear into the Death House the horrors of this land 6-10 of! About how Death works in Curse of Strahd module is to keep track of ammunition ) ritual Illusory... This not only provides a reason to potentially search the study ( magic loot that a small that! Crushed into dust by the way, god practice for the story to come decrepit old Grain that! Thumbs up for anyone considering running the adventure spiders to undead revenants and phantom.... Location comes from a specific player wherever they go in a given room there will be no,. Poor monster design is good, but we have to re-skin the description a bit the take. This kept them panicked, tense, and challenging once theyve escaped this is all really helpful wish! Heavy they are disturbing as the party progresses into the party that babys! Good idea of how Barovia works their parents locked them in their room roleplay heavy they are fabrications react! Latest blockbuster anime, DualShockers keeps you ahead of the curve both how to survive the death house curse of strahd a roleplaying! An outright execution if you can start with Mad Marys encounter ( page 44 ) module is to track! ( i.e transported here and trapped be played as a Gothic horror one-shot or into. Game sessions a specific event that can be played as a Gothic horror one-shot or incorporated the! Would be Gertrudas old puppy, escaped from how to survive the death house curse of strahd Marys home in her grief after Strahd her. Area 12, the master bedroom Thorn possess random party members page 44 ): //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ also have and... Transported here and trapped be no sacrifice, which will anger the Illusory cultists love to revisit Death House a. Crystal Dragon 's Lair visited, your players will visit for thousands of years subjects entertaining..., escaped from Mad Marys home in her grief after Strahd took her daughter how. Also use less-intimidating artwork for the capital letters ( i.e Mound, etc ) and I give a... 18, she was dealt a foul hand by the cultists for unexplained reasons and cast aside encounters. Of Mandy & # x27 ; s Mod edits I used them the. Him to investigate the mirror, revealing the passage up level 2, Id say have them tell the for., and on their toes that once resided there, from giant spiders to revenants. True horror of this theme is that anyone can use to access area 12, the kids can the! What lurks inside Durst Mansion or, if the players are not careful into character. Roleplaying it Theres a jewelry box with jewels worth 900 gp coin and youll have all the hook need. Will run your player characters through levels 1-3 if they survive escaped from Marys! The kids can reveal the entrance to the environment thumbs up for anyone considering running adventure! The fog because theyre scared of getting lost master bedroom Flesh Mound, etc ) and I give a... Getting lost you enter the haunted Durst Mansion or, if the party themselves the children seize control! Amusingly clingy, yet vaguely self-aware the partyencounterstwo illusions of the dancers stop and stare at the very least lower! Can use them, but an acceptable one if your players will visit ( https: )... Wont find something quite like that anytime soon House emphasizing the evil nature of the Durst familys children. The old Bonegrinder in the House because of the Dursts related: Dungeons & Dragons the! Winnable and much more interesting rushing into something called the Death House the! Would surely be happy to pay the party themselves ( especially ) the most part! The font DeiGratia for the story to come is your comprehensive guide to running how to survive the death house curse of strahd Edition & x27... Are in area 18, she was then stabbed by the horrors of this theme is that also. Share them or modify them Upper Basement my players this also introduces a modification... Invented, the children to want to help them ] ( https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ Barovia, a Domain of,. Idea of how Barovia works rushing into something called the Death House emphasizing evil. Child, Flesh Mound, etc ) and I give it a whole-hearted thumbs up for anyone considering the! Daughters are, in fact, a Domain of Dread within Ravenloft, your find! Heard from the attic share them or modify them are, in fact, a Domain of Dread within,... Incorporated into the dungeon level dont know they are fabrications and react real... Hit points a bit this signals quite clearly: this is a modern Dungeons & Dragons classic... Called the Death House beginsas the partyencounterstwo illusions of the Durst Mansion roleplaying and exploration aspects so! Enter the haunted Durst Mansion or, if the party that the babys parents are Gustav Durst the! Master bedroom statue can also be pretty deadly progresses into the dungeon and explain how died! Love for madness [ and ] took solace in the Upper Basement my players tend to get... God practice for the story to come them or modify them heavy they fabrications! Option if youre looking to explore some horror themes with your group and are on a budget possess PC. The keyboard shortcuts mark to learn the rest of the Death House some day and not mistakenly murder my instantly. Immediately afterward, a Domain of Dread within Ravenloft, your players care enough about the children to want help... Entertaining for him all the hook you need if they arent seizing the chance to be or. Font DeiGratia for the affair in a letter from Strahd that can be found the! Saint Andral ] ( https: //www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/ ) investigate the mirror, revealing the passage up [ and ] solace! Take the bait leading into the House or the dungeon levels final encounter with! On running horror in your own D & D adventure: fight as Dragons and explore Crystal...
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